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Gameplay Footage​

Below you can find some recordings of gameplay that I was largely responsible for.

No Rest For The Wicked - Potion Seller

The Outer Worlds - I'll Not Ask For Guests

Grounded - Orchid Mantis Boss

Fall Guys - Numerous Levels

Paranoia - Happiness is Mandatory

NARRATIVE DESIGN/WRITING

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Although I cannot share documents I have created for my clients/employers, I have curated a few samples of scripts, world building and branching flow charts that can give you an idea of how I think.

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I've used Final Draft for script writing on Linear games with limited choice in the past. For games with significant branching I use Twine as nothing is faster at creating conversation flows for early dialogue playtesting and it's node graph is a great visual aid too.

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I've used numerous systems for linear/branching dialogue implementation so I can pivot on a dime when new tools are thrown my way. I've used Creation Kit, Larian's Modding Toolkit, at least half a dozen custom solutions made in Unity and Unreal etc.

Major Main Quest

34 Page Script, FPS, Sci-Fi, RPG​

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Dialogue Flow Charts

4 Dialogue Flow Charts, Fantasy RPG

Significant branching in a minor side quest

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Minor Side Quest

4 Page Script, Fantasy RPG

No branching

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World Building

2 Page Document, Faction, Sci-Fi FPS

Summary of a faction, a unit type and a character

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