Gameplay Footage​
Below you can find some recordings of gameplay that I was largely responsible for.
No Rest For The Wicked - Potion Seller
The Outer Worlds - I'll Not Ask For Guests
Grounded - Orchid Mantis Boss
Fall Guys - Numerous Levels
Paranoia - Happiness is Mandatory
NARRATIVE DESIGN/WRITING
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Although I cannot share documents I have created for my clients/employers, I have curated a few samples of scripts, world building and branching flow charts that can give you an idea of how I think.
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I've used Final Draft for script writing on Linear games with limited choice in the past. For games with significant branching I use Twine as nothing is faster at creating conversation flows for early dialogue playtesting and it's node graph is a great visual aid too.
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I've used numerous systems for linear/branching dialogue implementation so I can pivot on a dime when new tools are thrown my way. I've used Creation Kit, Larian's Modding Toolkit, at least half a dozen custom solutions made in Unity and Unreal etc.
34 Page Script, FPS, Sci-Fi, RPG​
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4 Dialogue Flow Charts, Fantasy RPG
Significant branching in a minor side quest
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4 Page Script, Fantasy RPG
No branching
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2 Page Document, Faction, Sci-Fi FPS
Summary of a faction, a unit type and a character
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