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Gameplay Footage​

Below you can find some recordings of gameplay that I was responsible for. In all cases I performed far more work on the projects than what is shown, these are small excerpts.

No Rest For The Wicked - Potion Seller

  • Pitched the quest

  • Created the quest design document

  • Wrote & implemented dialogue & journal entries

  • Implemented quest progression logic/triggers

  • Planned the layout and challenges with level design

The Outer Worlds - I'll Not Ask For Guests

  • Pitched the quest

  • Created the quest design document

  • Wrote & implemented

    • Branching dialogue

    • Journal entries

    • Barks

    • Dialogue skill checks

  • Implemented quest progression logic/triggers

  • Implemented level design

  • Implemented combat and skill based challenges

Grounded - Orchid Mantis Boss

  • Pitched the boss

  • Created the boss design document

  • Prototyped the boss

  • Level design for arena and lead up to arena

  • Created associated rewards & in game text

    • New loot

    • New craftable items

    • New perk

Fall Guys - Scrapyard Rumble

  • Pitched numerous minigame prototypes

  • Refined and implemented minigames:

    • Sort It Out​

    • Shape Up

    • Circle O'Slime

Paranoia - Happiness is Mandatory

  • Wrote approximately 80,000 words of dialogue

  • Responsible for 20% of the game's level design

  • Pitched & designed numerous side quests

  • Implemented the majority of the quests in the game

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