Gameplay Footage​
Below you can find some recordings of gameplay that I was responsible for. In all cases I performed far more work on the projects than what is shown, these are small excerpts.
No Rest For The Wicked - Potion Seller
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Pitched the quest
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Created the quest design document
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Wrote & implemented dialogue & journal entries
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Implemented quest progression logic/triggers
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Planned the layout and challenges with level design
The Outer Worlds - I'll Not Ask For Guests
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Pitched the quest
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Created the quest design document
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Wrote & implemented
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Branching dialogue
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Journal entries
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Barks
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Dialogue skill checks
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Implemented quest progression logic/triggers
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Implemented level design
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Implemented combat and skill based challenges
Grounded - Orchid Mantis Boss
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Pitched the boss
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Created the boss design document
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Prototyped the boss
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Level design for arena and lead up to arena
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Created associated rewards & in game text
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New loot
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New craftable items
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New perk
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Fall Guys - Scrapyard Rumble
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Pitched numerous minigame prototypes
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Refined and implemented minigames:
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Sort It Out​
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Shape Up
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Circle O'Slime
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Paranoia - Happiness is Mandatory
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Wrote approximately 80,000 words of dialogue
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Responsible for 20% of the game's level design
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Pitched & designed numerous side quests
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Implemented the majority of the quests in the game